AbadIA: A Reinforcement Project from zero a talk by Juantomás García
Friday, 14 June, 16:40 in Club
Do you know the Abbey of Crime?
It is an old 8-bit game that became the first RPG game in 3D (2.5D) in 1987. This game is a marvel from a technological point of view: in only less than 120k it is capable of storing the sound, the images, all the logic of the program and the data.
Did you manage to finish the game without help? I do not know any human being who has passed it without help. It is one of the most complicated games that have been developed.
In the talk, we will tell you how we design and build an AI capable of playing alone and learn to complete the game using Python and Keras/Tensorflow.
Juantomás García
I lead Singular’s Data Science team and I am also a Chief Envisioning Officer.
I am a Google Developer Expert for Cloud and Machine Learning, co-author of the software book La Pastilla Roja and creator of “AbadIA”, the artificial intelligence platform built to solve the popular Spanish game La Abadía del Crimen. He’s an expert on free software technologies and has been a speaker at more than 200 international industry events.
He studied IT engineering at the Universidad Politécnica de Madrid and plays an active role as a tech contributor and mentor to various academic organizations and startups. He regularly organizes Machine Learning Spain and GDG cloud Madrid meetups, is a mentor at Google Launchpad for entrepreneurs.